Video themes
video:
theme: curiosity # or neko (the default)
neko build --theme curiosity, neko watch --theme curiosity and
neko render --theme curiosity re-theme every video in the run.
neko
The default: a dark canvas set in Inter, with Geist Mono for labels, rounded
panels and one accent — cyan (default), violet, amber, rose or leaf,
per video (accent:) or per scene (accent="…").
| Ground | Look |
|---|---|
| (default) | Near-black ink. |
deep |
Navy. |
slate |
A lighter dark. |
paper / stone |
Light. |
accent |
The accent itself, with dark type. |
Backgrounds: background="aurora", glow, grid and dots — and the
generated art below works here too.
curiosity
The Curiosity brand system, the same one the curiosity deck theme and the whitepaper theme speak, set in motion:
- paper and ink, with stone, slate and ash, the deep blue, and one
electric-blue Signal (
#2F6BFF) — the second tone of a headline (*line two*), the called-out bar, the cursor's ring; - Schibsted Grotesk for everything read, Geist Mono — small, uppercase — for labels, counters and the scene number;
- hairlines, not shadows; square corners, bar the pills;
- the brand furniture: the eyebrow mark (a square with a smaller one stepping out of it) and, at the foot, the Escape mark and the scene number;
- the generated art — the dash field, bars, squares, the stair and the 4 by 4 glyphs — drawn in from its signal point, the Signal square popping last;
push(cut on the curve) as the default transition, so the film keeps one direction of travel;- the website's motion rules: headlines rise word by word out of a mask
(0.9 s, expo out, 55 ms apart), numbers count up on an ease-out cubic with no
pulse, and nothing blurs — a
blurtransition becomes a fade; - the website's and Tesserae's live drawings, painted on canvas as pure functions of time: the dash field, the square field, the dash mosaics, the customer-story tiles, the first-load intro and the turning cube;
- the brand's pixel vocabulary: every 4 by 4 glyph the website draws, the Escape mark, the wordmark, and Sudo, the cat, from his own sprite sheet.
Grounds
paper (default), stone, ink, slate and deep. On deep, Signal would
not read, so the marks, highlights and the call to action take paper.
Layouts
| Layout | Use |
|---|---|
cover |
The opening: the headline left, the lead right, the art a dark band across the foot. |
section |
A divider: big type bottom left, art="stair" or art="bars" behind. |
panel |
Text left, the art on a deep-blue panel to the right. |
statement |
One sentence, large, low on the frame. |
number |
One counter, huge, its label beside it and the Signal square on its shoulder. |
split |
The headline and lead left, the content (code, a chart, a list) right. |
full |
A heading over a chart, a terminal or a device that takes the frame. |
closing |
The last line bottom left, the art across the top. |
title / center |
Centred. |
Art
art= on a scene draws behind it. The painted kinds are the website's live
drawings: on an ordinary layout they take the right five twelfths of the frame
(a quarter on number), on cover a band of their own, on full the whole
frame.
art |
Drawing |
|---|---|
field |
The live dash field, bending round its signal pixel, which circles its place. |
squares |
The square field, turning toward the Signal. |
wave, rows, chart, chart-grid, mountain, band, dither |
The dash mosaics, on a scheme: signal, ink, deep, stone, paper (each shape has the website's default). |
step-grid, join-grid, lattice, dot-chart |
The customer-story tiles. |
bars |
Rows of short bars with a rising lit band. |
stair |
A diagonal band of bars — the section staircase. |
glyph |
A 4 by 4 pixel glyph (glyph="graph", retrieval, permissions, … or 16 cells). |
seed varies the bars between scenes; dot-x / dot-y move a field's signal
pixel; drift="false" stills it; reveal sets how long the drawing takes to
spread from its signal pixel.
The intro
intro: squares (or tiles) in the video: block plays the website's
first-load animation over the first scene: paper squares growing in on a
diagonal and turning toward the Signal on ink, or ink and slate tiles laid from
the corner and lifted in the same order. The first scene's text waits for it.
A scene can carry its own intro instead.
Brand components
The theme adds components that only make sense in it — tile, pixel-window,
glyph, glyphs, sudo, mark and wordmark, plus steps {class="stair"}
and stats {class="cards"}. See
Video components.